Super Smash Bros.

My Top 100: #48 – Super Smash Bros. Brawl 0

2008 – Nintendo (Wii)

 

Remember what I mentioned about Rockstar slowly teasing information to the masses with the Grand Theft Auto games?  They had evidently taken a page from Nintendo’s playbook, since they did the exact same thing in Japan in 2001 before the release of Super Smash Bros. Melee.  Nintendo ended up doing it again leading up Brawl‘s release in 2008; new items, characters and stages were revealed daily on Super Smash Bros. Dojo, the series’ official website.

As time wore on and updates became more and more intriguing, it was obvious that this entry into the series would be the most epic one to date.  How were they even going to fit this much content onto one disc???  Assist trophies, “Final Smash” moves, a level creator, online play, a new Subspace Emissary adventure, and tons of new characters – some from Nintendo’s storied past, and some from way out in left field…

Were they even allowed to have some of these new characters in the game?

If the first two games settled arguments over which Nintendo character would win in a fight, then the latest Smash Bros. game took the argument over into rival territory.  Sure, Mario had recently battled it out with Sonic the Hedgehog in Beijing at the Olympics, but not quite like this.  Fanboys on both sides of the fence could finally live out their fantasy of pounding the piss out of the mascots they had loathed for so long.

It wasn’t just Sonic joining the fray, however.

Metal Gear mastermind Hideo Kojima had always been a fan of Shigeru Miyamoto’s work, and had pleaded his case to Nintendo to get the iconic Solid Snake character into Super Smash Bros. Melee.  The game was already too far into development at that point, and the plan was shelved until work began on Brawl.

 

 

As a long time gamer who had many childish arguments about the Sega vs. Nintendo rivalry, I was surprised to see that more excitement was generated by Snake’s official addition to the roster than there was for Sonic’s.  I’m not sure if this was due to Sega’s departure from making consoles, or the over-abundance of bad Sonic games released in the last few years, but Snake’s inclusion was truly a surprise we didn’t see coming.

So, about the game.  It’s pretty darn-tootin’ amazing.

The Subspace Emissary is my favourite game mode, just because it has some great cutscenes and blends every character’s universe together in a convoluted (but hilarious) way.  The single player is awesome, if only for the sheer number of characters in the tournament ladder.  There’s a challenge mode with various character scenarios to conquer, and I’m pretty sure I still haven’t even played them all, there are so many.  I even tried my hand at designing my own stage, but I could never duplicate the awesomeness of ones that were already in the game.

The general complaint about the game was that the online side of things was poorly executed.  Like other Wii games, playing with friends over the network was more of a hassle than it was really worth.  Who wants to go through the process of adding a 12-digit code, waiting for your friend to stop playing long enough to do the same, only to meet up on one of the laggiest online servers you’ve ever played on?

The real beauty of Super Smash Bros. Brawl is one shared by every game in the series; playing local multiplayer with a group of friends, and experiencing that intensity and friendly competition first hand.  With every game in the series, there were wickedly fun times that were had.

From the days of drama-filled high school parties, to the after-class gaming sessions in our university years, all the way to the more recent squeezing-in of gaming gatherings into our busy life schedules, there’s no better way to ward off everyday stress than a good Smash Bros. sesh.

 

“DONKEY PUUUUNCH!”

My Top 100: #81 – Super Smash Bros. Melee 2

2001 – Nintendo (GameCube)

 

Back in the late 90′s, I was lucky enough to have access to a satellite dish with American programming.  I was able to watch shows most of my classmates didn’t even know existed, thanks to having channels that weren’t available north of the border.  ZDTV was one such channel, focusing on technology and all the latest gadgets and computer goodies.

Naturally, they had a few gaming shows to go along with that.  GameSpot TV was the main one, and it had all the latest news from all gaming fronts – including what was happening in Japan.  One episode highlighted this crazy-looking N64 game with well-known Nintendo characters – the “all-stars”, from what little I could distinguish, there was so much going on on the screen – and they were fighting??  Donkey Kong beating the piss out of Pikachu…  imagine that.

I excitedly told my friends all about it, and when Super Smash Bros. was released in North America a few months later, we played it a ton at our Halloween party that year.  We played it at other gatherings too, but at those parties, great times were had.

 

 

The first game was nice, but it wasn’t exactly the kind of game I’d spend tons of hours on.  I wanted more unlockables, more characters, more levels, more references to obscure Nintendo titles…  I didn’t have to wait that long, really.

Nintendo’s GameCube launched Mario-less in November of 2001, but Luigi’s Mansion and Super Smash Bros. Melee were there to fill the void.  Mansion and Wave Race: Blue Storm were the launch titles I’ve barely touched to this day, but Star Wars: Rogue Squadron II – Rogue Leader and Melee have gotten hours and hours of play at my house.

To begin with, the game looks and sounds pretty damn spiffy.  Pretty much all of Nintendo’s IP’s are represented with a stage, a playable character, an item, or with music – old tunes are orchestrated and sometimes simply re-mixed, which upped the nostalgia factor quite a bit.  An Adventure Mode was also added, which was definitely the highlight for me.  A quasi-platformer\brawler using characters from all lots of Nintendo life, spanning everywhere from the Mushroom Kingdom to Icicle Mountain???  Sign me up!!!

On top of that, collectible trophies (each of them highlighted in the video above) gave you that extra little incentive to play the game more and more.  For a guy that’s all about the retro gaming, this game was pretty much tailor-made for me.

 

Not the most complex stage, but my favourite of the bunch!

Pardon me, while I burst into flames… 0

I had to take a moment for a short update, even if it is from my iPod.

Ten years ago today, Super Smash Bros. Melee was released. It wasn’t quite a launch title for the GameCube, but being released two weeks later, many still considered it to be. Even if it was an early title, many (including myself) consider it one of the best on the console.

Another game I first played a little over ten years ago? Well, with a sequel coming out soon (in November of ’01), I was determined to play the first game to see what the fuss was all about.

That game was Metal Gear Solid. A game that blew my mind so hard it might take more than a single post for me to rant about it…