They are coming…

holdon

 

I just figured I’d pop by the blog to say that updates are coming.  I’m re-charging my batteries, so to speak, since memories don’t always come flooding back every minute of every day.  I’m kinda wondering what to do with this blog once I truly run out of childhood memories to talk about, but I’m sure I’ll figure something out.

Soon!

Before it’s irrelevant… too late!

I didn’t get to finish up my E3 posts like I intended to, but that’s no big deal.  I figured I’d at least try wrap it up before it was time to talk about E3 2014!

1996

Remember when the Nintendo 64 control stick looked like this?

 

n64proto

 

Instead of being “bowl-shaped” and way bigger than the average person’s thumb, Nintendo opted to go with the smaller (and more blister-inducing) design we know and love today.

2000

E3, GDC, Space World…  it was all the same to me.  Back in 2000, my main focus was on my social life.  I had just bought a brand new bass, and I was getting pretty deep into that whole thing.  I didn’t have much time (i.e. didn’t MAKE much time) for video games.

Still, I had a channel called ZDTV, and X-Play was a show that reviewed and previewed new games.  When I wasn’t watching MTV that summer, hoping to discover that next nü-metal band I’d become obsessed with, I was watching ZDTV.

On a cold and rainy day, as I waited for my very first road test for driver’s ed, I learned about Microsoft’s entry into the console market.  That was big news!  I mean, the tech demo they showed was somewhat weak, so I knew the console was doomed to failure (ha).  It was big news, nonetheless.

 

 

That was also the summer I discovered Slipknot, System of a Down, and Static-X.  Coupled with the awesomeness of Napster, and getting my beginner’s license, that was a memorable summer indeed.

2001

This was the year we finally got to see what the next generation of gaming would look like.  The GameCube and Xbox figured prominently at E3 that year, and Metal Gear Solid 2 wowed everyone with what Sony claimed was actual gameplay.  It looked so damn good, we all had our doubts.

 

Great issue!

Great issue!

 

During our NASCAR race trip of 2001, this issue of EGM got a workout.  I read and re-read every article, wanting to soak in every little detail.  Each console’s preview section had its own colour – green for Xbox games, purple for GameCube games, and blue for PlayStation 2 games.  The red section was dedicated to the PlayStation 1, but only took up a single page since the console was on its way out.

 

RIP.  Never 4get.

RIP. Never 4get.

 

One of the Xbox games previewed was Medal of Honor: Allied Assault.  It didn’t jump out at me all that much in 2001, but after playing (and enjoying the heck out of) Frontline a year later, I remembered that preview I had seen in EGM.  High and low, I searched for Allied Assault on Xbox.  I asked the guys at Electronics Boutique (!!!), and they gave me weird looks, like I didn’t know what I was talking about.  I searched online, and even found box art for the damn thing.

Alas, my search never turned up any results.  The game had ended up only being released for PC, and I couldn’t find any concrete evidence that the Xbox version had been cancelled.  It’s too bad, because it’s a fantastic PC game.

Naturally, it would have been better on a console.  *snicker*

 

As per article; "This screen shot is from the PC version, but we're told the Xbox version will more or less look the same."  Spot-on journalism!

As per article; “This screen shot is from the PC version, but we’re told the Xbox version will more or less look the same.” Spot-on journalism!

 

2006

Ahhh 2006… it was the year of…

 

No way!!

No way!!

 

…and…

 

People looking like idiots!

People looking like idiots!

 

…and of course…

 

"...for the low, low price of $599 U.S. dollars."

“…for the low, low price of $599 U.S. dollars.”

 

I also met Anita a week after E3.  2006 was awesome!

E3 Memories…

People did it on Twitter, and a few other websites did it as well, so I might as well jump on the bandwagon!  Here are some of my favourite E3 memories!

1995

The first E3 brings back a few memories, mainly related to issues of Nintendo Power that were quite memorable for one reason or another.  As expected, Nintendo had a pretty strong presence, and used the event to unveil their “VR32” project…  ah yes, the Virtual Boy.  Sony might have stolen some of the spotlight from Sega and Nintendo by showing plenty of now-classic PlayStation games, but the house Miyamoto built had “virtual reality” in their corner.  Games could finally be played in “full 3D”.

This was the way of the future!

 

Look at all the awesome colours! It's bordering on false advertising, but it's still a great cover.

Look at all the awesome colours!
It’s bordering on false advertising, but it’s still a great cover.

 

Of course, Nintendo Power magazine went all out with their coverage of the Virtual Boy.  I got this particular issue in the mail the same day we went to see friends at their cottage by the lake.  I didn’t know these people at all, and I had no interest in being social that day.  Once we got to their place, I opened the plastic bag the NP was in, ripped out the 3D glasses and read in the car.

The Virtual Boy was truly shaping up to be a great little system, and the VR-like headset really made it seem like it was the beginning of “the future”.  Even though the graphics would only be in shades of red and black, I couldn’t wait to give it a shot for myself.  The 3D images in that magazine were incredibly fun to look at, so the thought of playing Mario or Zelda games in such a way got me all pumped to try it out.

It was going to be on my Christmas list, that much was certain!

Eventually, I ran out of articles to read, so I moseyed into the cottage to join my parents.  It’s a good thing I did, because my dad and the guy (I still have no idea who it was) were about to head out for a boat ride on the lake.  It had a motor and went pretty fast, and I ended up having a great time!

As we zoomed across the lake, I could see a split in the trees in the distance.  As I looked at the trees in both the foreground and the background, it dawned on me;  at that very moment, I thought to myself “this WHOLE WORLD is in 3D!!”  My mind was blown.  I mean, I already knew this, but I was 11, and the realization hit me like a ton of bricks.

It was then that I realized there wasn’t anything all that special about a red and black video game in 3D.  After that unexpected little boat ride, I didn’t want a Virtual Boy so bad after that.  I finally got to play it for myself a little while before Christmas that year, and though the 3D effects were cool enough, I wanted one even less afterwards.

The Virtual Boy will definitely go down as an ambitious console that took a big gamble and failed.  Still, it paved the way for the 3DS many years later, which is a fantastic little device!

 

I had these forever, but they ended up falling apart from me using them so much.  :(

I had these forever, but they ended up falling apart from me using them so much. 🙁

 

Donkey Kong Land was actually featured in the issue the month before, since it had been announced (if I remember correctly) at SpaceWorld in May.  While it wasn’t quite E3, SpaceWorld (also known as Shoshinkai) was actually hosted by Nintendo themselves.  Simply put, they’d use E3 to show off their new stuff later on, but it was at Shoshinkai that they would unveil it all.

They showed a lot of Nintendo 64 footage that year, and though that was bound to garner lots of coverage from Nintendo Power, it was the surprise announcement of DKL for Game Boy that had people curious.

How could an 8-bit system like the Game Boy handle the awesome rendering seen in Donkey Kong Country?  It seemed nearly impossible, and the cover story for the July ’95 issue reflected that sense of disbelief.

 

"ACM on Game Boy? When Pigs Fly (partially covered by the address sticker)

“ACM on Game Boy? When Pigs Fly (partially covered by the address sticker)”

 

I used to bring in copies of the magazine for reading period at school.  Bringing English reading material to a French school was somewhat frowned upon, but I never got into trouble for it.  In any case, whenever I was done reading an issue, I’d let my friend Jan read it.

A year or so down the road, Jan and I were talking about games one day.  He brings up the Donkey Kong games, and asked whether or not I had ever played Donkey Kong Land: When Pigs Fly for Game Boy.  I didn’t correct him, but I knew exactly where it was that he’d picked that up from!

I haven’t spoken to Jan in quite some time, but I wonder if he still thinks the full title of DKL ends in “When Pigs Fly”.  I always get a chuckle when I think of that!

This post definitely got a bit longer than I expected, so I’ll probably make a couple more E3 posts.  For now, I’ll leave you not with footage from E3 ’95, but SpaceWorld ’95!  Giddyup!

 

Vindicated!

I’ve been wanting to justify me buying a WiiU for a while, now.

I bought it in January, and although there were a few games that really piqued my curiosity, I didn’t go very far beyond New Super Mario Bros. UNintendoLand is a fantastic pack-in title, even better than Wii Sports was, but it took me a while before I could actually say “aawwwwww yeaaahhhh, WiiU in the hiz-ouuuse!”

After watching Tuesday’s Nintendo Direct, I finally felt vindicated.  I finally felt that my spur-of-the-moment decision to buy a WiiU had paid off.

Seeing footage of Super Mario 3D World, Mario Kart 8, and The Legend of Zelda: The Wind Waker HD was a breath of fresh air.  Sure, the graphics I had seen during the Microsoft and Sony conferences were quite jaw-dropping, but they were so… gray.  Dark, gritty and realistic can be cool and all, but sometimes, you just need a change of pace.

 

For example, I'd pay to see this!

For example, I’d pay to see this!

 

Part of what has drawn me back to Nintendo time and time again is the colour.  If I’m ever feeling grumpy, I can usually count on Mario or Link to cheer me up with their flashy disposition.  Sure, I can get some measure of satisfaction by killing Nazis or zombies or whatever.  It’s just a different kind of satisfaction, altogether.

In any case, I’m glad I own a WiiU.  I may end up buying a PS4 or an Xbone (haha, Ex-Bone), but I’ll definitely be using that glorified DS of mine!

There was another game Nintendo showed that I seem to be forgetting…  oh yeah!

 

Two Super Smash Bros. games, both of them starring this guy!

Two Super Smash Bros. games, both of them starring this guy!

 

I’m not going to lie – I got a little misty-eyed when Mega Man was revealed as a playable character in both upcoming versions of Super Smash Bros.  It was like being brought back to my childhood, where I only wished I had a way to settle the “who would win in a fight” argument.  I had a similar feeling when Sonic was announced for Brawl, but this was an even more amazing reveal.  Mega Man definitely played a bigger role in my childhood than Sonic ever did!

The WiiU version is going to look fantastic, whereas the 3DS version is taking a slightly more artistic approach.

 

Lookin' good.

Lookin’ good.

 

The dark lines give it a cel-shaded look, which I like.  They also serve a purpose, making it a bit easier to see your character on the smaller screen.

As they did with Brawl, Nintendo will be using the official Smash Bros website to release little bits and pieces of information.  Doing that gave fans that little extra incentive to wake up in the morning (not that we have no other reason to live, or anything), and the excitement for the game kept building and building.  It was a fantastic idea, and I’m glad they’ve decided to do it again!

As a first “major announcement” (aside from the Mega Man thing), Nintendo revealed on the floor at E3 that the female WiiFit instructor would be a playable character.  At first, I thought “oh great, they just went and Microsofted themselves”…  and then I saw this screen shot.

 

Nice try, Link.

Nice try, Link.

 

I’m not sure if she’s avoiding Link’s attack or simply reacting to getting hit, but it’s a friggin’ yoga pose!  Every movement she makes is based on a pose of some kind.  I don’t know about you, but I find that hilarious!

“Oh no!  Mario fireball!  *modified crescent lunge*  Success!”

I can’t help but be incredibly excited for the future of gaming.  I know the battle between Microsoft and Sony is bound to be nasty, but I really hope it makes everyone (Nintendo included) up their ante a little bit.

In the next few days, I’ll be posting some of my favourite E3 memories…  stay tuned!

E3!!!

E3 2013 is now well under way in Los Angeles, and it’s definitely one of the more memorable shows in recent memory.  Not necessarily for ALL the right reasons, but memorable nonetheless.

On one hand, you have Microsoft’s genuine attempt to win us over.

That Rome game looked interesting, although the over-abundance of “quicktime” diminished my interest enough to not even want to look up the game’s entire title.  A new Halo game can be fun, so long as the material is refreshing enough to not feel like a rehash of prior games.  Forza 5‘s “driveatar” concept is pretty neat, I suppose, but the graphics didn’t seem all that much more impressive than Gran Turismo 5.

I wasn’t much a fan of their “it comes with Kinect, which you will like” approach.  The Kinect and PS Move are gimmicky responses to the Wii Remote, and the novelty of those devices wore off pretty fast.  By the time Skyward Sword came around and showed us all what was possible with good motion controls, even I was sick of it.

I guess I’m one of those who believes that playing video games is meant to be a lazy activity, and that’s that!

 

I'm also not a fan of looking like an idiot.

I’m also not a fan of looking like an idiot.

 

In any case, that, coupled with a convoluted used game policy and a $500 price tag, has me thinking “no thanks”.  Not until the price goes down a time or three.

On the other hand, you have Sony’s brilliant strategy of going in the opposite direction.  “Microsoft’s doing what???  Well, we certainly don’t want to do that.”

For the last few years, I’ve bounced back and forth between the PS3 and Xbox 360.  I own both consoles, so it’s easy not to declare any loyalty to one or the other, and just lay back and enjoy the stream of games on both sides.  They each have unique charms that bring me back, and I play them both just about the same amount.

With the PS4, however, I think Sony has me sold already.  I probably won’t buy at launch, just because I’ve found recent console purchases a bit jarring to the bank account…  but if I’m going to go next-gen, it might as well be with the cheaper, more user-friendly console.

As for Nintendo’s E3, I’ll make another post tomorrow.

 

SPOILER ALERT - I'm excited.

SPOILER ALERT – I’m excited.

Recollections of days long gone

Games don’t always bring back one specific memory.  They sometimes bring to mind certain things I used to do on a regular basis, or people I used to hang out with, even though it only vaguely relates to a video game.

A few things come to mind when I think of Metroid for NES.

 

1987 - Nintendo (NES, Game Boy Advance, Virtual Console, eShop)

1987 – Nintendo (NES, Game Boy Advance, Virtual Console, eShop)

 

On top of the epic bicycle story where I recounted seeing Metroid beaten for the first time (“Samus is a woman…  so?”),  I have a memory of one particular Winter day with my friend Katie.  We were in the basement at her place, playing with who knows what kind of dolls, or “house”, or whatever video games she happened to have.  Her mom was babysitting me, since my parents and sisters were all downtown at a curling tournament.

The phone upstairs rang, and it was my mom!  She was at the good ol’ Co-Op, and wanted to know which game I wanted her to rent; Metroid or Simon’s Quest?  I was at the foot of the brown-carpeted stairs to the kitchen, contemplating the choice…  it was a very tough decision to make!  Not only that, but Katie’s mom didn’t really *know* games the way my mom did, and I always felt timid when talking about games with people who don’t know games.  Still do, actually.

I ended up yelling “Metroid!”, and went back to playing with Katie.  We had a bit of a road trip planned that day, which became a bit of a tradition we’d both get very excited about.

Her mom would always bring her and I to various places around Fredericton.  We thought it was always “far” and called them “road trips”, and we often packed lunches, and other things to do.  Indeed, places like Burton and Keswick Ridge were really out there when we were kids.  We even went so far as Hillsborough for a train ride, one time!  We always considered ourselves pretty lucky, since they were all simple yet incredibly fun experiences.

Well, except for that one time we had to pull the car off to the side of the road because Katie killed a tiny spider with her juicebox straw and FREAKED OUT.  Other than that minor occurrence, they were all fantastic times!

In any case, I don’t recall what we did on that particular day, but I ended up being dropped off at Fredericton’s Capital Winter Club with the rest of my family.  That was the arena where the curling tournament was going on.

 

The Capital Winter Club, where I spent many days as a kid...  and eventually, many days as an adult.

The C.W.C., where I spent many days as a kid… and eventually, many days as an adult, albeit for different reasons.

 

The C.W.C. has four curling sheets (made of ice, duh) with an enclosed seating area for people to watch from.  There’s a bar on the main floor, as well as another lounge upstairs that people could hang out and watch from, if they wanted to.  Around the corner from the bar, however, was a tiny little room that I was always drawn to.  In it was four or five arcade cabinets, and though I couldn’t quite reach the controls, I was perfectly satisfied with watching the “attract” mode.

It was still pretty early on in my addiction to games, so I remember seeing a few titles for the first time, in there.  I couldn’t read quite yet, and the stylized graphics of the game names made it even harder to know what they were called.  Still, I remember seeing Arkanoid, Donkey Kong, and either Centipede or Millipede among the cabinets they had.  In my mind, those two are both incredibly similar, and I still don’t know the difference between them without Googling them.

In the corner, however, was the game with the greatest graphics I had ever seen.  It had more colours than anything I had played on the NES so far, and it had an isometric view.  It looked so real!  It only gave the appearance of three dimensions, but it was incredible.  There were coconuts bouncing around the stage, waterfalls, and little monkeys running around…  it looked so alive and vibrant.  I was so mesmerized by it, that I remember just standing there, staring at it for quite a while.

When I started writing this blog (almost two years ago, already), I went back and tried to find out what game it was.  It wasn’t that tough, actually, since “isometric Donkey Kong clone” did the trick just fine!

 

 

Congo Bongo!  What a trip down memory lane this is…  In any case, after that tourney at the C.W.C., I went home and played Metroid a bit before going to bed.

What’s kinda wild, is that the flea market where I buy the majority of my retro games these days, actually takes place at the C.W.C. during the summer months.  The vendors are all down on the rink floor (not on ice, thankfully), and one of the game vendors is right next to the windows of the viewing area.  I can easily look up and see the seats, the bar, and the door to that little room that once held some gaming classics.  I’m not sure what’s in there now, but I doubt it’s Congo Bongo, Arkanoid, Donkey Kong, Centipede or Millipede!

It probably holds mops and buckets now, or something.

The last thing Metroid reminds me of is that little slip that came in the rental case.  Whenever you rented games, they came in those special plastic containers that snapped shut.  Some were plain and clear, some (like Blockbuster Video) were made of coloured platic with labels all around them.  For rentals from the Co-Op store, there was this orange and yellow sticker glued to the inside of the plain and clear container.

From what I can recall, it was just some stylized drawing of a video game-like character, and it served some kind of promotional purpose.  It wasn’t much, but I remember thinking it was a very cool little addition to the rental, even though it actually had nothing to do with the game itself.

Ahh, simpler times.

Bubble Bobble (NES)

1986 - Taito (Arcade, NES, Game Boy, lots of others!)

1986 – Taito (Arcade, NES, Game Boy, lots of others!)

 

Have you ever gone back to somewhere you used to go, or even where you used to live, looked at a particular spot and said “there – it all happened there”?

I’ve been house-sitting my mom’s place (the house I grew up in) over the last few days, and as I played Red Dead Redemption on her snazzy 55-inch TV in the living room last night, it dawned on me;  in this very corner of this very house, on this very same carpet, I sat about two feet away from where I was now, for hours and hours, playing video games.  Of course, I had a few other rooms I played games in, as well, but the idea remains the same.

And then my mind goes “well, wait a minute, the Earth rotates and spins around the sun, so, it’s technically not the exact same space at all.”

 

Know what I'm sayin'?

Know what I’m sayin’?

 

Anyway…

The 55-inch flat-panel TV now sits where that old busted TV\table-top used to sit.  I’d invite friends over and play games in the living room, or watch recorded episodes of Captain N and The Adventures of Super Mario Bros. 3 on VHS.

There was one occasion where the video game session didn’t last very long, and actually ended with me in tears.  It’s a bit ridiculous, but I was only five years old, or so.

I had a friend named Tristan who lived in our neighborhood.  We didn’t play outside all the time like I did with my closer neighbor-friends, because he lived in another part of the neighborhood, and it was far.  It was only the street running parallel to ours, but it was still far, to me.  From time to time, we’d ride bikes, search a nearby stream for frogs and tadpoles, that sort of thing.

I don’t remember Tristan as being much of a video gamer, but I remember us sitting in our living room one time playing Bubble Bobble.  We hadn’t made it very far into the game, and he and I got into an argument about level numbers.  In that game, stage numbers are at the top of the screen, and stages 1-9 are numbered 01, 02, 03, and so-forth.

Tristan kept calling the numbers ten, twenty, thirty, forty, etc…  I’d tell him “you’re wrong, it’s just one-two-three-four!”  I was starting to get mad, but I was still letting it slide for the most part.  By the 8th stage, however, he got adamant that it was eighty, and I was adamant that it was eight.

We argued about it, I cried, and he went home, still not understanding why “08” did not mean “80”.

We were still friends, and I even “ran away” to his house one time.  I was in a pouty and argumentative mood one day, so I walked “all the way over” to Tristan’s house without telling anyone.  He was there watching cartoons with his two brothers, who were twins.  I hung out with them for a while, but I wasn’t there very long before our old Pontiac Grand Prix pulled into the driveway, and I knew I was in trouble.

Mom wasn’t particularly happy with me, that day.  Can’t say I blame her!

Tristan’s family ended up moving to the Northwest Territories not long afterwards.  I’m not sure if his dad was in the Army or the RCMP, but when I looked at a map and found out where they were moving to, it was the first time I really thought “whoa, Canada is HUGE”.

I managed to track him down on Facebook when I first created my account in ’07 or so, but he only vaguely remembered who I was, since he left the province at such a young age.

“DON’T YOU REMEMBER WHEN YOU THOUGHT ’08’ WAS ’80’ AND YOU MADE ME CRY??”

If he barely remembered who I was, I doubt he’d remember that!

 

 

While I remember having quite a bit of fun with Bubble Bobble, it’s really just your typical 80’s arcade game.  Like Donkey Kong, it’s a one-screen-at-a-time affair, and it could get pretty intense!  I haven’t played it in quite a while, simply because I’m not sure my brain could handle a hundred (or more) stages with that repetitive music, which I used to think was among the best on the NES.

Not only that, but the game’s “good ending” only happens if you get the crystal ball at level 95 or so, and if you play through the whole game in two-player mode.  Lame!!

Bubble Bobble Part 2 was actually a vastly superior game that I’d love to have in my collection, but the last time I checked Amazon.ca, it was $250!!  I’ll settle for an emulator for now, thanks!

A Mass of Memories

I can still think of various times in my life and associate them with video games, somehow.  Good, bad, happy, sad, whatever.  The unfortunate part about that is that I always re-gravitate towards the games that I played in happier times.  The games I experienced during the more stressful or unhappy periods of my life (not that I’ve ever been “down in the dumps” – everyone has their ups and downs) don’t get very many playthroughs, simply because they plop me right back into those time periods.

Not that they’re bad games, they just weren’t all that great to me.

It’s not just video games, either.  It’s the same way with movies, music, or even sporting events.  Various parts of my life can be pieced together by thinking of various other things, which bring back certain memories.

It works vice-versa, too.  If the games\sports happenings\movies were bad, I don’t have too many random memories from those time periods.

For example, I don’t remember much of 1994.  The Blue Jays did awful that year, and the Expos had a fantastic season nullified by the player’s strike.  My early interest in auto racing took a hit when an F1 racer I had just started following because I thought his name was catchy (Ayrton Senna) was killed in the first part of the year.  I lost a bit of interest in both sports, which was a bit of a bummer.

Kurt Cobain died some time during the end of Grade 5, and though I didn’t like Nirvana at the time, the image of kids crying the morning after he died is fresh in my mind.  One of the girls in my class had her mother pass away after a tough battle with cancer, and it freaked a lot of kids out to the point where counsellors came in to help some of the kids.  I was more or less fine, but the frank discussions we had about death kinda spooked me.

So, yeah, what games did I play in ’93-’94, while I was in Grade 5?  Off the top of my head, I can honestly say I’m not too sure.  Maybe Mega Man X?  The release date seems right, although I don’t associate many childhood memories with it, except the specific ones I’ve already posted about.  NHL ’94 and NHL Stanley Cup come to mind, but that was more around Christmas time, and there were no other really memorable games to speak of.

Perhaps there were others…  they just aren’t coming quite as naturally to me, maybe because I just choose not to remember.  Funny, how that works.

I know this wasn’t much of a gaming post, although it kinda\sorta is.  I just kinda let my fingers do the flyin’ today.

That being said, I don’t expect to be out of gaming memories any time soon!

NASCAR ’98 (PlayStation)

I actually started this post some time early last year, and the draft for it has been staring me in the face ever since I started the countdown.  Now that I’m done, I might as well go ahead and finish it up!

 

1997 - EA Sports (PlayStation, Saturn)

1997 – EA Sports (PlayStation, Saturn)

 

There were two consoles back in the mid-to-late 90’s that I desperately wanted to add to my collection.

There was the Nintendo 64, which I had read about non-stop in Nintendo Power since the days it was known as the Ultra 64.  I regarded that console as I did the Super NES – the reliable standby, with Zelda and Mario titles for me to enjoy, and maybe (who knows) a Mega Man game or two.  Good, wholesome family fun that maybe my parents would enjoy watching me play.

On the other hand, the Sony PlayStation was a console I wanted so I could experience racing games, as well as more mature titles.  One console would serve one purpose, and the other console would serve another purpose altogether.

Buying Electronic Gaming Monthly or GamePro magazines didn’t happen as often as I would have liked, so getting to see the latest news in the gaming world outside of Nintendo was always a nice treat.  I had friends who preferred Sega to Nintendo, and we’d have childish disagreements as to what the better company was.  That might be why I kept an eye out for new Saturn games, or the (supposedly) upcoming Sega Neptune mega-console.

I didn’t have much of an interest in the Saturn, other than the fact they were competitors with a different-looking product.  I didn’t think I’d ever want one, since Atari had failed miserably with the Jaguar, Panasonic wasn’t doing too well with the 3DO, and Phillips’ CD-i was already out the door at that point – and for good reason.  Why shouldn’t I believe the same would happen to Sega, or even Sony’s new PlayStation console?

Well, a kid two doors down from my house eventually rented those two consoles – the first was the Saturn, which seemed pretty cool.  The controller was similar (if not identical) to that of the Genesis, which I wasn’t really a fan of.  He rented Sega Rally along with it, and we spent most of a snow day playing that.  The graphics did look pretty fantastic, even though I was torn about whether or not I enjoyed the gameplay.

That day we played the Saturn, we also got that kid to call random phone numbers – mostly 1-800 hotlines from the back of food labels – and ask completely nonsensical questions.  We also got him to call 1-800-ABCDEFG, which was the number for the Hooked on Phonics children’s literacy program.  He was from Nigeria, so his accent, coupled with the ridiculousness of the questions we had written down for him to ask, had us rolling on the floor with laughter.

 

When he told the person on the other end "Hooked on Phonics worked for me!", I darn near peed myself from laughter.

When he said the line “Hooked on Phonics worked for me!”, I darn near peed myself from laughter.

 

Not exactly the proudest moment of our childhood, but props to him for not cracking up during those prank calls.  He did a fantastic job, better than any one of us would have!

Anyway, a week or so later, he rented a Sony Playstation.  I’m not sure if it was the simple fact that the controllers were different, and more similar to those for the Super NES, or what…  but the PlayStation just felt cooler than the Saturn did.

 

 

Looking back on Ridge Racer, it really wasn’t that great a game.  The drifting controls were a bit awkward for me, but it was so vivid and colourful, I couldn’t help but enjoy it.  Those first few games you play on a console will leave an impression on you anyway, no matter what they are.

Because it was a racing game, and because I was just beginning to follow racing as a sport, the PlayStation became a “must own” for me.  Andretti Racing was another early PlayStation game that he rented, and being able to race with IndyCars and stock cars was quite fun.  EA was also on the verge of releasing NASCAR ’98, so I started wanting a PS1 pretty badly once I found that out.

I definitely still wanted an Ultra 64 when it came out, but I wanted a PlayStation just as badly so I could experience more racing games.  I’d get to play other genres as well, but the PS1 became a “racing game console” to me.

So, a recent NASCAR ’98 playthrough got me thinking of those days all over again.

There was the time I was watching Mike (from across the street) playing the game for the first time, and since I was a self-proclaimed NASCAR guru, I was giving him tips as quickly as I could spit them out.

“Arc it down into the corner!”
“Stay in the groove!”
“Feather the throttle, stay as close to the white line as you can!”
“Don’t go down on the apron!”

At this point, Mike had had enough of my badgering his driving style, and yelled out “STOP TELLING ME ABOUT ‘GOING OFF OF THE APRON’ AND ONTO THE…  (short pause)  SPATULA!!”

Instead of being insulted that he didn’t want my tips (I knew I was being annoying, anyway), I just burst out laughing!  So did Mike, after a moment.

The apron of a race track is the flat portion at the bottom of the banking.  Cars don’t handle very well there, so putting the left-side wheels on the apron while the right-side wheels are still on the banked portion really screws with the car’s handling…

The apron I was referring to had nothing to do with a piece of clothing worn in the kitchen, but I thought Mike’s retort was quite hilarious.

Good times, man.  Good times…

 

Getting onto the apron is usually bad news. In this case, the 18 saved his car, while everyone else wrecked avoiding him!

Getting bumped onto the apron is usually bad news.
In this case, the 18 saved his car, while everyone else wrecked avoiding him!

…and one I just thought about.

I thought I was completely out of memories pertaining to Super Mario Bros., but I was wrong.  This one actually deals more with another game, one I probably won’t dedicate an entire post to otherwise…

 

1987 - Square (NES)

1987 – Square (NES)

 

My obsession with ocean liners was a strange one for a kid my age, especially considering the ocean liners that fascinated me were the ones that sank with great loss of life.  I had books and books with pictures from the turn of the century, and I couldn’t help but be enthralled by them.  Even though I was barely out of kindergarten when I first learned about them, they still interest me greatly, to this day.

Same goes with racing – once I experienced my first NASCAR race in person, I wanted to know everything about everyone who was ever in the sport.  Obviously, auto racing of all forms is still an obsession of mine.

It’s no surprise that video games fall into this very same category.

Playing Super Mario Bros. was like a bucket of water to the face; it took my imagination and made it run absolutely crazy.  I thought about everything the game had to offer, even when I wasn’t playing it.  The box art from games I’d see on store shelves was mesmerizing, and I thought for sure that if I stared at the images on them (all two or three of them), they’d come alive.

I knew I couldn’t own them all, so that had to suffice.

Whenever I was playing something other than SMB, which was still pretty often, I would always compare it to Mario.  To me, every game’s structure was supposed to be like Mario’s.  Day level, night level, castle level.  It could be no other way!

The first time we rented Rad Racer, I wasn’t quite sure if I liked it or not.  I played it, though, because it was colourful, and quite different from anything else I had played on the NES so far.  That night, I went downstairs to our unfinished basement where my sister was watching TV.  She asked if I liked the game she had rented for me, and I said “yes, I beat it, and the last level is a castle just like in Mario.”

I was full of it, of course.  I’m not sure if the intent was to cover the fact that I didn’t really like the game all that much, or what, but the final level of Rad Racer was actually this…

 

It went through a day and night cycle, which was pretty cool, for the day.  I've never actually gotten that far, though.

It went through a day and night cycle, which was pretty cool, for the day.

 

Not that I’ve ever, ever made it that far.

As much as I loved the sport, racing games in the 8-and-16-bit eras always felt somewhat awkward to me.  Games like Namco’s Pole Position and Sega’s Outrun were quite popular, and they kept coming even in the Super NES days with games like Top Gear and Lamborghini Challenge.  I played those a fair amount with friends, but the way the cars handled and went through corners…  it wasn’t for me.  It just never felt right.

On the other hand, Mode 7 graphics really helped make some racing games stand out ahead of the pack.  The obvious game to bring up in this instance is Super Mario Kart, but F-1 Pole Position, Al Unser Jr’s Road to the Top and F-Zero all separated themselves from the rest.  In those games, there was such a thing as an apex, and finesse of the brake and gas actually accomplished something.

Going around a turn in Rad Racer-type games was always infuriating to me, because by the time I thought I had the car under control, the corner was over, and I was on the next straightaway.

Still, Rad Racer holds a special place not in my heart, but in my mind.

That night in our basement, I envisioned what that “completely made up in my head” level looked like, and whenever I see the game at a flea market, I can’t help but think of what it looked like in my mind’s eye…  and thanks to the joys of MS Paint…

 

Exactly how I imagined it.

…here’s exactly how I imagined it.