{"id":2611,"date":"2013-03-20T17:56:23","date_gmt":"2013-03-20T17:56:23","guid":{"rendered":"http:\/\/www.controlpadblues.com\/?p=2611"},"modified":"2013-03-20T17:56:23","modified_gmt":"2013-03-20T17:56:23","slug":"my-top-100-7-super-mario-64","status":"publish","type":"post","link":"http:\/\/www.controlpadblues.com\/?p=2611","title":{"rendered":"My Top 100: #7 &#8211; Super Mario 64"},"content":{"rendered":"<div id=\"attachment_2614\" style=\"width: 650px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/sm64.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2614\" class=\"size-full wp-image-2614\" alt=\"1996 - Nintendo (Nintendo 64, DS, Virtual Console)\" src=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/sm64.jpg\" width=\"640\" height=\"445\" srcset=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/sm64.jpg 640w, http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/sm64-300x208.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-2614\" class=\"wp-caption-text\">1996 &#8211; Nintendo (Nintendo 64, DS, Virtual Console)<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>Imagine looking at a rubix cube head-on.<\/p>\n<p>You know there&#8217;s a possibility of there being more sides to\u00a0it.\u00a0\u00a0You&#8217;re pretty satisfied with looking at the green square,\u00a0but the green\u00a0one\u00a0is nevertheless\u00a0the only one you&#8217;ve ever seen.\u00a0 You have an incredible amount of fun looking at this one\u00a0square, but you can&#8217;t help but wonder what the rest of the sides actually look like&#8230;\u00a0 if only you could pick up the square, turn it around in your hands, and look at what is actually a three-dimensional cube.<\/p>\n<p>To me, that&#8217;s kinda what <em>Super Mario 64<\/em> was.<\/p>\n<p>Ever since I first played <em>Super Mario Bros<\/em>., I would try to imagine what was beyond the land that I could see on the screen.\u00a0 I&#8217;d play with friends, and we pretended to be <em>Mario<\/em> characters, imagining our back yards as being just like the Mushroom Kingdom.\u00a0 My imagination was vivid enough, but I used to think &#8220;if only I could jump into the television, and walk around Mario&#8217;s world just once, that would be amazing&#8221;.<\/p>\n<p>The <em>Super Mario Bros. 3<\/em> cartoon satisfied that curiosity, but only to a certain extent.<\/p>\n<p>The Super NES era came with more detailed\u00a0graphics and parallax scrolling, which gave <em>Super Mario World<\/em>&#8216;s Dinosaur Land quite a bit of depth.\u00a0 You could see what was in the background, and it definitely helped make the world feel more alive.<\/p>\n<p>Before\u00a0the Nintendo 64 came around,\u00a0I had no\u00a0idea\u00a0what a 3D <em>Mario<\/em> game\u00a0might play like.\u00a0 I had seen screenshots of worlds in other 3D games, and I had played <em>Doom<\/em> quite extensively\u00a0at that point, but 3D didn&#8217;t seem like that great an idea for the platformer genre.\u00a0 The idea of controlling a character in a 3D space with a control pad didn&#8217;t particularly sound all that easy to do.\u00a0 <em>Mario 64<\/em> sure looked nice, but\u00a0the introduction of the N64&#8217;s controller did nothing to alleviate my apprehension.<\/p>\n<p>Then I played it.\u00a0 Ohhhhhhhh man, what a feeling that was.<\/p>\n<p>The analog stick felt so natural under my thumb.\u00a0 It had just the right amount of resistance to it, and Mario was under complete control at all times.\u00a0 I was triple-jumping with ease in no time, using the Z-trigger to crawl and long-jump,\u00a0while the A and B buttons did exactly what they always did.\u00a0 The camera controls\u00a0took a bit of getting used to, but even that felt natural after a while.<\/p>\n<p>It\u00a0had everything\u00a0I loved about Mario &#8211; the jumping, the enemies, the music, the variety in the levels, the power-ups, the coins&#8230;\u00a0 it was all there, and it felt like almost nothing had changed.\u00a0\u00a0Mario moved\u00a0exactly like he did\u00a0when he was only moving left or right, except now, he was doing it all over the place.<\/p>\n<p>The amount of content was quite staggering, as well.\u00a0 Even when I defeated Bowser that first time, I thought &#8220;wow, that was an incredible game, surely there can&#8217;t be more left to play and explore&#8221;&#8230;\u00a0 and then the game just kept going, and it was all so friggin&#8217; fantastic.<\/p>\n<p>It truly blew my mind,\u00a0and I feel like I&#8217;m 13 all over again whenever I play it.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/z5ps0K-xh_g\" height=\"360\" width=\"480\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Although I was pretty excited about getting my hands on the Ultra 64 for the first time (the Nintendo 64 name didn&#8217;t quite sound as fun to me, so I called it that for a little while), I really wasn&#8217;t expecting to get one\u00a0until quite\u00a0a while after launch.\u00a0 I was a little bit older, and a little more conscious of what such a thing would cost my parents.\u00a0 I had been spoiled by being the &#8220;baby&#8221;\u00a0my entire life, and was finally at a point where I actually felt guilty for things I recieved as gifts.<\/p>\n<p>Yay, growth!<\/p>\n<p>Anyway, my first experience with the console was probably similar to anyone else&#8217;s &#8211; on a demo unit at a local retailer.\u00a0 There were two stores that had one; Zellers had\u00a0a Nintendo-made kiosk with a lit-up sign\u00a0and N64&#8217;s &#8220;cubed N&#8221; logo on it, while Toys R Us had a much\u00a0simpler set up&#8230;\u00a0 a TV\u00a0with an N64 hooked up to it, sitting on a shelf behind a glass display\u00a0case.\u00a0\u00a0There was a little hole for the controller wire to go through, and a piece of velcro taped to where the memory card slot was.\u00a0 When\u00a0you were done playing with it, you&#8217;d just plop\u00a0the controller\u00a0onto the &#8220;male&#8221; piece of velcro taped to the side of the glass case.<\/p>\n<p>Taped to\u00a0the glass was a quickly put-together sign, written with a fat black marker, asking kids to\u00a0&#8220;please take turns and limit play to\u00a0five minutes&#8221;.\u00a0 If they thought that would\u00a0convince most kids to do just that, they were sorely mistaken.\u00a0 I often had to wait my turn to play, and when I eventually got a chance, I sure as hell played longer than five minutes too!\u00a0 Two wrongs don&#8217;t make a right, but I didn&#8217;t care!\u00a0 Why would I have to lose out, because some other kid got to play longer?\u00a0 Nuh-uh, not me, not this time.<\/p>\n<p>Whenever I&#8217;d get off school at 3PM, I&#8217;d try to convince Mom that she needed to go to the mall for something, anything that would allow me to quickly run to Toys R Us and back.\u00a0 One day, she not only needed to go to the mall, but she said she&#8217;d be a while.\u00a0 &#8220;Awesome!!!\u00a0 See you in an hour, Mom!&#8221;<\/p>\n<p>I made my way over to Toys R Us, and patiently waited for the kid playing\u00a0<em>Super Mario 64<\/em>\u00a0to finish his turn.\u00a0 As usual, he went longer than five minutes, but I didn&#8217;t care, I had an hour to kill!\u00a0 When he was done, I grabbed the controller and kept on playing&#8230;\u00a0 and playing&#8230;\u00a0 and playing&#8230;<\/p>\n<p>I noticed another kid come up behind me, seeing his reflection in the glass of the display case.\u00a0\u00a0I actually knew the guy, but I wasn&#8217;t sure if he knew who I was.\u00a0 Tommy was\u00a0the much older (and much bigger) brother of a girl I went to school with.\u00a0 He\u00a0waited patiently like I did before, but eventually,\u00a0he politely asked &#8220;can I play?&#8221;<\/p>\n<p>At this point, I had a choice to make.\u00a0 Do I politely give him the controller, and watch\u00a0him or someone else play for\u00a0the rest of the hour?\u00a0 Or, do I pretend like I don&#8217;t understand English, and just keep on playing?<\/p>\n<p>I went with option number two.<\/p>\n<p>I kept playing for what seemed like quite\u00a0some time, all while he\u00a0politely asked\u00a0two\u00a0more times if he could play.\u00a0 The whole time I was playing, I was thinking &#8220;oh man, I&#8217;m being pretty damn impolite here, but this is my chance to play N64!&#8221;\u00a0 After what seemed like several minutes of me ignoring the kid, I eventually gave him the controller and left the store.<\/p>\n<p>Or, maybe I went down the next aisle and played <em>Nights<\/em> on the Saturn demo&#8230;\u00a0 either way,\u00a0 I think back to that day, and I feel pretty bad about flat-out ignoring that guy.\u00a0 Sorry, man!<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_2615\" style=\"width: 1018px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/mario64beta.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2615\" class=\"size-full wp-image-2615\" alt=\"Beta screens from development of Super Mario 64... I was quite amazed with these, but the final product ended up being even better!\" src=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/mario64beta.jpg\" width=\"1008\" height=\"747\" srcset=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/mario64beta.jpg 1008w, http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2013\/03\/mario64beta-300x222.jpg 300w\" sizes=\"auto, (max-width: 1008px) 100vw, 1008px\" \/><\/a><p id=\"caption-attachment-2615\" class=\"wp-caption-text\">Beta screens from development of Super Mario 64&#8230;<br \/>I was quite amazed with these, but the final product ended up being even better!<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Imagine looking at a rubix cube head-on. You know there&#8217;s a possibility of there being more sides to\u00a0it.\u00a0\u00a0You&#8217;re pretty satisfied with looking at the green square,\u00a0but the green\u00a0one\u00a0is nevertheless\u00a0the only one you&#8217;ve ever seen.\u00a0 You have an&#8230; <a class=\"read-more\" href=\"http:\/\/www.controlpadblues.com\/?p=2611\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,23,32],"tags":[],"class_list":["post-2611","post","type-post","status-publish","format-standard","hentry","category-mario","category-nintendo-64","category-top-100"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2611"}],"version-history":[{"count":10,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2611\/revisions"}],"predecessor-version":[{"id":2628,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2611\/revisions\/2628"}],"wp:attachment":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2611"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}