{"id":2588,"date":"2013-03-19T17:55:29","date_gmt":"2013-03-19T17:55:29","guid":{"rendered":"http:\/\/www.controlpadblues.com\/?p=2588"},"modified":"2013-03-19T18:10:27","modified_gmt":"2013-03-19T18:10:27","slug":"my-top-100-8-the-legend-of-zelda-a-link-to-the-past","status":"publish","type":"post","link":"http:\/\/www.controlpadblues.com\/?p=2588","title":{"rendered":"My Top 100: #8 &#8211; The Legend of Zelda: A Link to the Past"},"content":{"rendered":"<div id=\"attachment_244\" style=\"width: 650px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2011\/10\/a-link-to-the-past-boxart-us.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-244\" class=\"size-full wp-image-244\" alt=\"1992 - Nintendo (Super NES, Game Boy Advance, Virtual Console)\" src=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2011\/10\/a-link-to-the-past-boxart-us.jpg\" width=\"640\" height=\"446\" srcset=\"http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2011\/10\/a-link-to-the-past-boxart-us.jpg 640w, http:\/\/www.controlpadblues.com\/wp-content\/uploads\/2011\/10\/a-link-to-the-past-boxart-us-300x209.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><p id=\"caption-attachment-244\" class=\"wp-caption-text\">1992 &#8211; Nintendo (Super NES, Game Boy Advance, Virtual Console)<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>I believe\u00a0that <em>Zelda<\/em> games were\u00a0meant to be played from a top-down perspective.<\/p>\n<p>Sure, the age of 3D gaming has been pretty kind to the series, and all of them have been incredible in one way or another.\u00a0 Furthermore, it might have taken a while for me to truly appreciate the side-scrolling nature of <em>Adventure of Link<\/em>, but even that worked really well.\u00a0 Hell, I&#8217;d even be willing to try a turn-based <em>Zelda<\/em> game!\u00a0 Nintendo did a great job with <em>Super Mario RPG<\/em> and the <em>Paper<\/em> series, so why not?<\/p>\n<p>Playing with a top-down view just goes back to that first time we set out on a Hyrulean adventure.\u00a0 It was just as simple as going up, down, left or right, and there was no lock-on targeting to worry about &#8211; walk around, hit stuff with a sword, and you were good to go.<\/p>\n<p><em>A Link to the Past<\/em> brought gamers back to the basics after <em>Zelda II<\/em>&#8216;s radical departure from the original formula.\u00a0 Not only was the world bigger this time around, but the Light World\\Dark World dichotomy added a whole new layer to the gameplay (pretty much literally).\u00a0 There were a bunch of new items that would become series mainstays,\u00a0such as\u00a0bottles, the hookshot, coloured tunics, as well as the legendary Master Sword.<\/p>\n<p>This doesn&#8217;t seem like a big deal now, but by\u00a0adding the Piece of Heart thing (finding four pieces\u00a0grants one Heart Container), you were given yet another reason to explore both the Light and Dark Worlds extensively.\u00a0 Death Mountain in particular had several caves and ledges for you to drop down from, and it was never obvious how to get to them &#8211; you often had to travel from one world to the other in order to get to otherwise impossible-to-reach locations.<\/p>\n<p>I could go on and on about why the game mechanics made it fun to play, but the overall mood of the game is great, as well.\u00a0 From the moment you step out of Link&#8217;s house and into a torrential downpour, you&#8217;re shown just what this 16 bit console was capable of.\u00a0 The lighting and graphics were not only fun to look at, but they set the mood quite well.<\/p>\n<p>NPC&#8217;s were also given a much larger role this time around.\u00a0 No longer were they simply hidden in a cave to give you random tips, or walking around a village aimlessly.\u00a0 They could now be found anywhere on the map, and would\u00a0not only give you a tip or two, but give you some kind of beneficial side-quest for you to complete.<\/p>\n<p>A prime example of this would be talking to the Swordsmith in Kakariko Village, who mentions that his partner got lost along the way; you KNOW this guy can probably give you a better sword, and you&#8217;re left scratching your head, wondering where the hell his partner is.\u00a0 You eventually find him later on in the game, but the idea that such a seemingly minor plotline could help you so much made you want to talk to everyone, and finish every side quest there was.<\/p>\n<p>Throw in some of the best music on the Super NES, and you&#8217;ve got one heck of a game.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/_Eps5uu-d3E\" height=\"360\" width=\"480\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>This memory is from a year or two after the release of <em>A Link to the Past<\/em>, and it just screams of 90&#8217;s pop culture.<\/p>\n<p>I wasn&#8217;t necessarily a fan of Game Genies because of their ability to let you cheat your way through\u00a0a game, but I loved their ability to modify certain things and change the\u00a0overall\u00a0experience\u00a0just a bit.\u00a0 I owned one for Game Boy, but I never had much of a chance to tinker with the NES Game Genie until Josh gave me his, quite a few years later.\u00a0 Naturally, I\u00a0hoped\u00a0there would be a\u00a0Game Genie for Super NES, and when it\u00a0finally hit the shelves, I rented it from Blockbuster as soon as I could.<\/p>\n<p>The first weekend I had it, I messed around with codes for a few games.\u00a0 Cheats for <em>A Link to the Past <\/em>were slightly different than usual, allowing me to change the appearance of a few of my items, as well as some of the sound effects in the game.\u00a0 Not surprisingly, I spent most of my weekend playing &#8220;<em>Super Zelda<\/em>&#8221; more than anything else.<\/p>\n<p>This was in late April, and the days were starting to get warmer and warmer.\u00a0 My sister had a friend over, and they\u00a0were laying on the back deck\u00a0in the awesome weather on old fold-out cushions, chillin&#8217; out, listening to the radio.<\/p>\n<p>I thought I&#8217;d try to be cool like them, so I turned off my game, got my own fold-out cushion, and joined them on the back deck.\u00a0 They were listening to Casey Kasem&#8217;s <em>American Top 40<\/em> radio show, and I thought some of the tunes were pretty awesome.\u00a0 The only thing that could make chillin&#8217; out on a Sunday like this even better, would be to have a nice cold drink right beside me.<\/p>\n<p>I go back to the fridge, and get myself a nice cold glass of Crystal Pepsi&#8230;\u00a0 awwww yeah.\u00a0 It was on the verge of being flat,\u00a0which to me, was an extra bonus.\u00a0 I don&#8217;t mind pop fizz, but I always believed that a pop on the verge of being flat (not *quite* flat yet) was when it achieved its maximum flavour potential!<\/p>\n<p>I went out, and convinced my sister and\u00a0her friend that what I was drinking was a glass of water.\u00a0 Pft&#8230;\u00a0 they&#8217;ll never know&#8230;<\/p>\n<p>Anyway, I heard some great tunes that day.\u00a0\u00a0I heard\u00a0this song\u00a0for the first time, and I thought it was amazing&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/iUEGYw_S0KM\" height=\"360\" width=\"480\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Ahhhh the 90&#8217;s, a time when even the most\u00a0awful songs were\u00a0pretty great.<\/p>\n<p><strong>*This song came out in &#8217;93, so I&#8217;m not sure why the clip above says 1996&#8230;\u00a0 oh well.*<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; I believe\u00a0that Zelda games were\u00a0meant to be played from a top-down perspective. Sure, the age of 3D gaming has been pretty kind to the series, and all of them have been incredible in one way or another.\u00a0&#8230; <a class=\"read-more\" href=\"http:\/\/www.controlpadblues.com\/?p=2588\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,32,11],"tags":[],"class_list":["post-2588","post","type-post","status-publish","format-standard","hentry","category-super-nes","category-top-100","category-zelda"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2588","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2588"}],"version-history":[{"count":10,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2588\/revisions"}],"predecessor-version":[{"id":2610,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=\/wp\/v2\/posts\/2588\/revisions\/2610"}],"wp:attachment":[{"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2588"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2588"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.controlpadblues.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2588"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}